Attributes of the creatures and Damage vs. Armor calculations. When adding an armor, you will see the 
average damage and decay by default, based on a 50% to 100% damage interval with a random distriburion. You can change this to 
Max damage, 
Min damage and 
Critical hit in the dropdown menu. Armor decay is explained on the 
Armor Decay page.
    
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    Latest update: 31-10-2025 06:07:52 (Local Time),
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Empty fields mean 
either not applicable or unknown value. Descriptions may be found when you hover 
the mouse over the column headers or cells.